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No Coach? How to work around it

No Coach? How to work around it

No Coach?

 

Having a coach helps. A lot. But not having one isn’t a death sentence. You can still compete. It’ll just take a bit more work.

So, how do we plan around not having a coach?

The first step happens before you get to the event, at practices. Learn the field as best you can and create a ‘playbook’. Playbooks have fallen out of grace in recent years because they somewhat limit you. You have your ‘canned’ responses and are potentially limited (or at least, challenged to think outside the box in a time-sensitive, pressurized situation) to what you’ve already drawn up. But, without a coach, at least at the beginning, it will probably help because it’ll focus your thoughts onto a challenge you can deal with. Eventually you want to get away from a playbook but to start, a playbook will help you focus on controlling your pits and creating the calm, focused environment you want.

The second step: set up your first # points. Who is playing what breakout? Again, as with the playbook, you are accepting some limitations (flexibility) in exchange for some benefits (control, depressurizing). Eventually you’ll want to become more fluid and to create responses to the field in real time, but to start, this will help.

Next step: scout like hell. Watch every point of every team you play. Between scouting and the playbook, you’ll be able to map the first # points for each match 30 minutes before you play (in what will hopefully be a nice, calm team discussion).

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What Else You Should be Doing at Practice

What Else You Should be Doing at Practice

Ran a practice for Pip Pip Cheerio yesterday. Thought I'd put the practice notes up here in case it helps anyone.

Just to reiterate: I'm not a coach. I don't really 'do' drills and what not. So if you have a lot of questions, I'd suggest joining BKi and asking Grayson. That's the kind of stuff he does.

 

Practice.v3

 

Warm Up:

2 laps around the field

5-10 Min of stretching

 

Shuttle Run across the field & back - 1/3rd toe jogging (heels never touch the ground), 1/3rd knee high and 1/3rd butt kickers (heel hits your ass), on way back across field, side shuttle (about 25 seconds in) to the 50 and then sprint the rest of the way.

 

Plyometric Warm Up (8-15 Min). The goal here is to get a body warm up, get your sweating a bit, breathing a bit heavy. You’re going to have to be able to play through that in a match, so might as well practice that way.  We are stealing someone else’s exercise (Taylor Cormier) called the Hop Pivot Relay: Two teams, running a relay race against each other. First you hop to the 50 on your left leg, then to the far starting box on your right leg, turn around and hop back to the 40 on both legs (I guess that’s not really hopping, but…), then you do low lunges to the 50 and sprint back to where you started, tagging the next guy in line.

 

Individual Skill Drills

 

“Elastic” Snap Shooting: one shot at a time, snapping back behind cover after each shot, either against a target or one-on-one competition (with limited bunker use). Works on first shot accuracy. Fill your pack, snap your pack.  If time allows, do this twice (sandwiched around other drills)

 

Snap-and-Go: Two players in mirrored bunkers (let’s say they are each in the bunker that leads to the snake). They snap with each other until one can put the other in and bump cleanly into the snake. That player wins.

 

Snake Elevation: Specialized snap shooting where a dorito player snaps across field at a target above the snake (simulating the snake player popping the top). This is specifically first shot accuracy at the snake. I like to do this as a dorito side, one-on-one battle with occasional looks inside at the snake target.

 

Containment: 2 on 1: player 1 contains player A while player 2 tries to make a specific bunker

 

Run & Gun: Start in start box. Spin and shoot a target just before the corner/dorito1/snake1 or the widest bunker. When you have hit the target by spinning, run to an insert bunker, wrap on the back center and contain it by bursting with around 10 balls. Start slow and hit your targets and build up speed.

 

Game Simulations

Breakouts: One player runs to dorito/snake corner (can add a target to shoot at while running) while opposite player starts at 3 and guns for him. Can add another player (in runners’ starting box) to edge the gunner.  

 

Bowling Alleys: Snake/Dorito Side: 2-on-1, 2-on-2, 2-on-3

 

Closing Drills: 2-on-1, 3-on-2, 5-on-3…

 

30-Second Points: Uh… duh.

 

3-on-3 Tourney: End the day with something fun and the winner doesn’t have to help with cleanup (or something)

 

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System Goals for YOUR teams Best Operating Strategy

System Goals for YOUR teams Best Operating Strategy

System Goals

The primary goal of my ‘system’ is to disperse responsibilities so that each part of the organization can focus on just one thing, and do that one thing to the best of its ability. This creates an environment where players need focus only on playing, so they can do that to their full and best ability. This also creates pits that are compartmentalized, organized, prepared and depressurized. 

Take the Bandits. The players play, that’s all they do. There is a “pit boss” who runs the pits. I explained how I wanted things to run and he took it and made it his own. It is his only responsibility and he has complete authority. No one (but me) overrules him and I very very rarely overrule him. There is a coach who owns the X’s and O’s of paintball. That is his only responsibility and he has complete authority. No one, including myself, overrules him (although he usually listens to my suggestions when I make them). Nobody is trying to eat the elephant. Everyone is taking just their individual bite. The end result is a system and organization that has dispersed responsibilities and tension and is better prepared to deal with the unexpected fuck-ups and general stressors of a tournament. 

Not everyone has a pit boss and a coach at their disposal. So I would suggest to most teams that you target the 80% of the 80/20 rule.

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Beast of the East 2

Beast of the East 2

When the decision was made to bring the Combine back to its original form last year, we were quite aware that a lot of the more advanced players would be left out of the event.  The Combine in it's original form was meant to help new players find teams, and over the past few years the event had been heading in a different direction - a lot of the players that were registering were already on teams, they were simply interested in just getting some time in with the Pro players and taking their chances on winning some crazy, cool prizes.  Because we get it, we wanted everyone who wanted to be here to be able to be here that weekend but we needed a way to keep the integrity of the Combine itself intact but have a place for the more advanced players to go and you know, still showcase that talent... CombineX is where the Beast of the East was born. The idea of the event was to find New England's best all around player thru a series of pro practice drills and scrimmages and make them work to show they were not just in fact amongst some of the best players in New England but possibly the best.  I remember thinking during that even that it wasn't quite what I think anyone thought it would be like, it seemed as though a lot of players were caught a little off guard, but in a good way, the way that makes you pay attention and see what you can learn and do better. The pros certainly put them thru their paces - and you could see confidence rise and fall depending on what was thrown their way.  Along with finding the best player New England had to offer, the Beast of the East event was going to do the same thing the Combine was doing, building a "Dream Team" to send out nationally and represent the best the Northeast had to offer. From the 38 players that registered, 12 were chosen to represent the Northeast in the PSP Nashville event, the one event that most teams were't committed to playing - so we weren't breaking teams up to make it happen and then without warning - PSP Nashville didn't happen.  The layout had been released, the team had been registered, had gotten together and practiced, were making travel arrangements and before you knew it the PSP was no more and in it's place was the NXL. 4 events to finish the season, most of the players committed to the remaining events already and we couldn't collectively make the team happen. We haven't given up hope of getting them all on the same page at an event this season - but we couldn't risk the same issues with a  second team, so we have changed it up a bit this year. The concept is the same, only the players will have to make an initial cut - be amongst the top half of the player to qualify to be crowned.  Players will be selected by the pros to compete in the Beast Bracket, advancing to compete in one on ones by exemplifying the mastery of their core skills, playing to win none other than a Special Edition Boston Paintball......  The pros will once again call on them to dig deep and prove they have what it takes to wear that crown and be called the 2016 BEAST of the East. Don't make the cut for overall Beast? There's a bracket for those players too. Registration is now Open. Think were were a little overlooked last season and have something to prove? Throw your name in the ring.  Know someone who would never claim to be as good as you KNOW they are? Get them registered.

 

register-now-button

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